Discussion:
[CsMain] Thanks for the experience
(too old to reply)
James Sager
2017-06-06 05:57:45 UTC
Permalink
Hello,

I never released a game in CrystalSpace, but all you guys were helpful and
supportive. My fighter game is not bad as it is, but it requires everyone
to be port forwarded due to its p2p protocol. I think p2p will be the way
of the distant future especially when ipv6 comes out as the standard and
everyone can have a dedicated IP so portforwarding will not be needed.
P2p scales at less than n, while client server scales at n^2. So if you
can manage a hack resisted environment, and have a customer support to ban
hackers, it can support thousands or millions of action players while
client server will struggle to move from 64 players to 128.

I moved onto Unity. Now this letter is sounding like a breakup letter.
LOL. I encourage you to try it. I may finish a game in just one month of
having no prior Unity experience. Just do the tutorials until you get the
hang of it. If you want to see my new project, go to
www.reddit.com/r/starfightergeneral I would be up to add anyone as a beta
tester this weekend hopefully. PM me on reddit or email me. The game
plays like a competitive xwing vs tiefighter. It probably won't be super
fun over the Internet. The reflex orientednes of the game means it may be
relegated to a Lan game, but that is okay! A game that takes one month and
could be epsorts material is okay if it makes no internet monies.

I may revist CrystalFighter though. I'm thinking of making it joint and
muscle force restricted so it is like Toribash. Make your own moves in the
dojo. Then go fight some single player. Then go fight some multiplayer.
If that game doesn't have enough latency tolerance, it can be lan too. The
problem is that MMORPG can't be done in a lan... and maybe as a game
designer, I've moved on from wanting to even make one because I'm getting
back to my reflex/twitch roots of action oriented games. I find mmos are
too much: Insert time, gain power. Maybe instead I should be trying to
make esports possible games for Lan.

Anyway, thank you all. Keep in touch via email or reddit. Maybe we can
work on some games together if you want. I have an idea list of about 60
game ideas that keeps growing. I'll share it if you want to make some
games with me.

,GoodNewsJim
Lance Zimmerman (Purple)
2017-06-06 06:27:04 UTC
Permalink
Well sure, there are to many MMOs out there anyway. What people need more is LAN based Co-Op games such as Grim Dawn, or Borderlands.
I’m so sick of MMOs it is not funny.
The other game type that is so overdone is “Roguelike”. So sick of that, if I want to play an arcade game, I’ll boot up MAME. I hate repetitive games, and that is what a forever dead game is. You got to do the same thing over and over. Just making the map change does not make the game different.
I actually forgot about Crystal Space. Have you tried Xenko (It is alright, is a bit more open than Unity.)? Or Cryengine https://www.cryengine.com/? Did you know Cryeingine is free and open source, no license, no royalties, no obligation now? No matter how much money you make now? You can even do scripting in it in either C++ or C#.
I use Unity too, it is alright.

Sent from Mail for Windows 10 CU

From: James Sager
Sent: Monday, June 5, 2017 10:58 PM
To: crystal-***@lists.sourceforge.net
Subject: [CsMain] Thanks for the experience

Hello,

I never released a game in CrystalSpace, but all you guys were helpful and supportive.   My fighter game is not bad as it is, but it requires everyone to be port forwarded due to its p2p protocol.  I think p2p will be the way of the distant future especially when ipv6 comes out as the standard and everyone can have a dedicated IP so portforwarding will not be needed.   P2p scales at less than n, while client server scales at n^2.   So if you can manage a hack resisted environment, and have a customer support to ban hackers, it can support thousands or millions of action players while client server will struggle to move from 64 players to 128. 

I moved onto Unity.  Now this letter is sounding like a breakup letter.  LOL.  I encourage you to try it.  I may finish a game in just one month of having no prior Unity experience.  Just do the tutorials until you get the hang of it.  If you want to see my new project, go to www.reddit.com/r/starfightergeneral I would be up to add anyone as a beta tester this weekend hopefully.  PM me on reddit or email me.  The game plays like a competitive xwing vs tiefighter.  It probably won't be super fun over the Internet.  The reflex orientednes of the game means it may be relegated to a Lan game, but that is okay!  A game that takes one month and could be epsorts material is okay if it makes no internet monies.

I may revist CrystalFighter though.  I'm thinking of making it joint and muscle force restricted so it is like Toribash.  Make your own moves in the dojo.  Then go fight some single player.  Then go fight some multiplayer.  If that game doesn't have enough latency tolerance, it can be lan too.  The problem is that MMORPG can't be done in a lan...  and maybe as a game designer, I've moved on from wanting to even make one because I'm getting back to my reflex/twitch roots of action oriented games.   I find mmos are too much: Insert time, gain power.  Maybe instead I should be trying to make esports possible games for Lan.

Anyway, thank you all.   Keep in touch via email or reddit.  Maybe we can work on some games together if you want.  I have an idea list of about 60 game ideas that keeps growing.  I'll share it if you want to make some games with me.

,GoodNewsJim 
James Sager
2017-06-10 01:27:57 UTC
Permalink
I finished a game in just three weeks in Unity. It is a game like xwing vs
tiefighter meets a moba.

If you want to beta, we have one this saturday at 6pm est 6/10/2017

On Tuesday, June 6, 2017, Lance Zimmerman (Purple) <
Post by Lance Zimmerman (Purple)
Well sure, there are to many MMOs out there anyway. What people need more
is LAN based Co-Op games such as Grim Dawn, or Borderlands.
I’m so sick of MMOs it is not funny.
The other game type that is so overdone is “Roguelike”. So sick of that,
if I want to play an arcade game, I’ll boot up MAME. I hate repetitive
games, and that is what a forever dead game is. You got to do the same
thing over and over. Just making the map change does not make the game
different.
I actually forgot about Crystal Space. Have you tried Xenko (It is
alright, is a bit more open than Unity.)? Or Cryengine
https://www.cryengine.com/? Did you know Cryeingine is free and open
source, no license, no royalties, no obligation now? No matter how much
money you make now? You can even do scripting in it in either C++ or C#.
I use Unity too, it is alright.
Sent from Mail for Windows 10 CU
*From: *James Sager
*Sent: *Monday, June 5, 2017 10:58 PM
*Subject: *[CsMain] Thanks for the experience
Hello,
I never released a game in CrystalSpace, but all you guys were helpful and
supportive. My fighter game is not bad as it is, but it requires everyone
to be port forwarded due to its p2p protocol. I think p2p will be the way
of the distant future especially when ipv6 comes out as the standard and
everyone can have a dedicated IP so portforwarding will not be needed.
P2p scales at less than n, while client server scales at n^2. So if you
can manage a hack resisted environment, and have a customer support to ban
hackers, it can support thousands or millions of action players while
client server will struggle to move from 64 players to 128.
I moved onto Unity. Now this letter is sounding like a breakup letter.
LOL. I encourage you to try it. I may finish a game in just one month of
having no prior Unity experience. Just do the tutorials until you get the
hang of it. If you want to see my new project, go to www.reddit.com/r/
starfightergeneral I would be up to add anyone as a beta tester this
weekend hopefully. PM me on reddit or email me. The game plays like a
competitive xwing vs tiefighter. It probably won't be super fun over the
Internet. The reflex orientednes of the game means it may be relegated to
a Lan game, but that is okay! A game that takes one month and could be
epsorts material is okay if it makes no internet monies.
I may revist CrystalFighter though. I'm thinking of making it joint and
muscle force restricted so it is like Toribash. Make your own moves in the
dojo. Then go fight some single player. Then go fight some multiplayer.
If that game doesn't have enough latency tolerance, it can be lan too. The
problem is that MMORPG can't be done in a lan... and maybe as a game
designer, I've moved on from wanting to even make one because I'm getting
back to my reflex/twitch roots of action oriented games. I find mmos are
too much: Insert time, gain power. Maybe instead I should be trying to
make esports possible games for Lan.
Anyway, thank you all. Keep in touch via email or reddit. Maybe we can
work on some games together if you want. I have an idea list of about 60
game ideas that keeps growing. I'll share it if you want to make some
games with me.
,GoodNewsJim
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