Discussion:
[CsMain] Apple users and devs
(too old to reply)
Phil Wyett
2014-04-26 18:22:29 UTC
Permalink
Hi all,

To get some idea of the apple base. How many users and devs do we
currently have using OS X?

Regards

Phil
--
Phil Wyett
{
GNU Linux User and Developer
Leigh GNU Linux User Group (http://leigh.lug.org.uk)
IRC: philwyett
Twitter: philwyett and leigh_lug
}
Jorrit Tyberghein
2014-04-27 10:24:36 UTC
Permalink
I guess the biggest portion will be the people on MacOS/X who want to play
PlaneShift.
Post by Phil Wyett
Hi all,
To get some idea of the apple base. How many users and devs do we
currently have using OS X?
Regards
Phil
--
Phil Wyett
{
GNU Linux User and Developer
Leigh GNU Linux User Group (http://leigh.lug.org.uk)
IRC: philwyett
Twitter: philwyett and leigh_lug
}
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Ulf the Moose
2014-04-27 21:16:18 UTC
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OS X! Over here, woo hoo, OS X!

I suggest that a possibly small, but important population are the OS X using artists who need a simple (ie: non-technical) means of converting and testing artwork for the CS engine.

Sueastside’s DAMN (http://damn.csproject.org/) is a fantastic project that I believe can/will handling file conversions.

I’ve been in touch with a fellow, Chris Bacigalupo, who is interested in working on OS X versions of CS apps. I last spoke to him in February.

If it is useful I can outline a hypothetical workflow that I’d like to see implemented. But maybe I’m getting ahead of myself.

Rob/Ulf
I guess the biggest portion will be the people on MacOS/X who want to play PlaneShift.
Hi all,
To get some idea of the apple base. How many users and devs do we
currently have using OS X?
Regards
Phil
--
Phil Wyett
{
GNU Linux User and Developer
Leigh GNU Linux User Group (http://leigh.lug.org.uk)
IRC: philwyett
Twitter: philwyett and leigh_lug
}
Ulf the Moose
2014-04-28 17:08:25 UTC
Permalink
Further clarification: my current frustration is my inability to test artwork directly in CS. I need to have a comprehensive test cycle that will reveal simple mistakes like missing textures or double sided polys before I pass artwork onto other people who have better things to do than baby sit my art. Plus it will save, literally, days of passing the art back and forth.

Rob/Ulf
Post by Ulf the Moose
OS X! Over here, woo hoo, OS X!
I suggest that a possibly small, but important population are the OS X using artists who need a simple (ie: non-technical) means of converting and testing artwork for the CS engine.
Sueastside’s DAMN (http://damn.csproject.org/) is a fantastic project that I believe can/will handling file conversions.
I’ve been in touch with a fellow, Chris Bacigalupo, who is interested in working on OS X versions of CS apps. I last spoke to him in February.
If it is useful I can outline a hypothetical workflow that I’d like to see implemented. But maybe I’m getting ahead of myself.
Rob/Ulf
I guess the biggest portion will be the people on MacOS/X who want to play PlaneShift.
Hi all,
To get some idea of the apple base. How many users and devs do we
currently have using OS X?
Regards
Phil
--
Phil Wyett
{
GNU Linux User and Developer
Leigh GNU Linux User Group (http://leigh.lug.org.uk)
IRC: philwyett
Twitter: philwyett and leigh_lug
}
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